The Resident Evil 2 remake was near perfect in its handling of difficulty settings, with options that ranged from as accessible as possible to fiendishly challenging. More ways to defend yourself is definitely welcome to us. Keep the Plasma Cutter of course, but we’re hoping to see some new ways for Isaac to separate his foes from their limbs. With that in mind, the original creators gave protagonist Isaac Clarke a number of weapons perfect for chopping enemies up, including the iconic Plasma Cutter.īut why rest on the original game’s laurels? There are an infinite number of guns in video games these days, but a serious shortage of interesting weapons made to dismember. Perhaps the most unique characteristic of the necromorphs in Dead Space is how you defeat them: Instead of headshots - the weakness of video game monsters too numerous to count - you have to sever their arms, legs, and other limbs only describable as the stuff of nightmares. If there was ever a game to resist shoehorning a multiplayer mode into, this is it. A big part of the magic of Dead Space is facing the terror of the necromorphs alone. But EA has plenty of titles like that already, so keeping a tight focus on a single-player experience makes sense for a Dead Space remake and could fit just fine into the company’s current library. Maybe this is a far-fetched hope considering multiplayer is almost necessary to monetize a big budget game in our games-as-a-service reality. Side-stories are great! Put them in the game! 3. The result should be a richer story, and would help justify the higher price of a PS5 or Series X/S console title. The remake has a chance to fold that extra material into the main game, which is something we’d wholeheartedly endorse. All of it added welcome bits of background color to the overall lore, but it demanded a lot of fans to follow it all. The Dead Space saga played out over not just three games, but also DLC, comics, and an animated film. The combat will probably be just fine without major changes. Lighting (including ray tracing), sound, controller feedback - we’re after the whole nine yards of horror. More than anything else, we want a Dead Space remake to scare us, using all the new console tricks now at the developers’ disposal. Most of the complaints about Dead Space 3 zeroed in on Visceral Games’ decisions to amp up the action (including one particular choice we’ll get to in a moment), taking the series away from its isolated, terrifying beginnings. While Resident Evil 2 had to change up some gameplay mechanics to make combat more fluid, Dead Space really doesn’t.
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